The Shawnee Art + Technology Game Conference is devoted to all aspects of gaming, game design, simulation and immersive technology.
Registration and payment is handled by Eventbrite
|Non-Academic Participation (Lunch included)||$30|
|Student (Lunch included)||$20|
If you wish to enter your own/group game to compete/demonstrate, whether high school or college, email Debbie Schwamberger for a Competition Registration Form (firstname.lastname@example.org). Deadline: Oct 14, 2016. Registrations received after this date will not be accepted.
High School (morning competition)
College (morning competition and exhibition)
College $1,000 Prize (afternoon competition) Note: Winner must also participate in Celebration of Scholarship.
Friday November 4, 2016
9:00 am–3:00 pm
940 Second Street, Portsmouth, OH 45662
To learn more about the Digital Simulation and Gaming programs at Shawnee State University, visit shawnee.edu/gaming/
Chris Avellone is one of the leading figures in game design today. He has been in the gaming industry since graduating from the College of William and Mary. One of the first games Chris worked on was 1998's "Fallout 2" and 1999's "Planescape: Torment" (Interplay). Chris has done continued design work on "Star Wars: Knights of the Old Republic II" (2004), "Neverwinter Nights 2" (2006), and "Fallout: New Vegas." Recently, Chris worked as narrative designer on inXile's "Torment: Tides of Numenera" and Arkane Studios' "Prey." Currently, Chris is working with Larian Studios on "Divinity: Original Sin II", and the successful reboot of "System Shock" with Night Dive Studios.