- Bachelor of Science
This program is a broad-based degree providing students a primary mixture of computer science, computer programming, and 2D/3D graphics programming with additional classes in arts, design, math and physics. Graduates of this program will be able to work as game/simulation programmers, designers, and architects. The curriculum is designed to support a team-based, open-ended project environment for engineering technology students. The strong computer science, computer engineering, and programming components of the degree allow a graduate to obtain a career in many non-game related fields of computing.
The co-requisite to enroll in ETGG 1801 Game Programming Foundations 1, the introductory course for this degree, is MATH 1300 Pre-calculus (ACT Math Sub-score of 22 or higher). Students placing below MATH 1300 based on either their ACT Math Sub-score or Compass Placement Test do not meet this course co-requisite, and will not be permitted to enroll in ETGG 1801 Game Programming Foundations 1. Students in this situation will be advised to enroll in courses that can apply to the BS in Digital Simulation and Gaming Engineering Technology as fulfilling general education program (GEP) academic requirements or technical elective requirements while they complete math courses to bring them to the required course enrollment co-requisite. If an entering student math placement is below MATH 1300, remediation to get to this level is below the content of this program, and does not count as academic credit towards earning this degree.
All students in both the Computer Engineering Technology and the Digital Simulation and Gaming Engineering Technology degree programs are required to purchase a laptop computer for use in classes.
Many vendors offer academic discounts to university students. Any relatively recent computer (purchased within the last two years) should be sufficient. The department uses mainly open-source (usually free) software that is cross-platform, so a Windows, Macintosh, or Linux laptop is acceptable. Digital Simulation and Gaming students are recommended to purchase a discrete (i.e. non-integrated) graphics card.
For more information on degrees in Digital Simulation and Gaming Engineering Technology:
Digital Simulation and Gaming Engineering Technology degree web site: http://www.ssugames.org
Instructor: Andrew Holbrook (740) 351-3014 email@example.com
Assistant Professor: Jason Witherell (740) 351-3113 firstname.lastname@example.org
Department Chair: Carl Hilgarth (740) 351-3595 email@example.com
Department Secretary: Cindy Hopkins (740) 351-3224 firstname.lastname@example.org